Let's make an archetype
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Let's make an archetype
So, there hasn't been anything really new in the game. Every deck nowadays has pretty much the same combos. XYZ, send something to the grave, then OTK. My solution for this, let's create anew archetype. This archetype I dub the Pirate archetype, which is something really needed since we have Ninjas, Knights, and Samurai. This archetype will have effects along the lines of Battlin' Boxer Cheat Commissioner. It steals spell and trap cards from your opponent in order to use them yourself. It will also remove a certain set of spells from play in your graveyard to apply them a second time. What would you say to an archetype like this?
Ghost-with-the-most- Posts : 14
Join date : 2014-12-30
Re: Let's make an archetype
I think it goes along well with the type of character your archetype is, but what about an archetype that messes around with the different game mechanics or gains power-up based on the number of certain actions in game. Structuring them sort of like The Calculator, but instead of counting levels you can count ie, the number of cards drawn outside the draw phase, number of monsters destroyed, number of times a certain card has moved around the deck, graveyard, field, etc.
I'd honestly like this because it would be sort of a counter to the current meta and it would force players that play this deck to think out their moves a lot more as well as their opponent's moves in order to maximize the power in their deck.
I'd honestly like this because it would be sort of a counter to the current meta and it would force players that play this deck to think out their moves a lot more as well as their opponent's moves in order to maximize the power in their deck.
TPBvirus- Posts : 10
Join date : 2015-01-14
Re: Let's make an archetype
Interesting concept. I would say it would be most effective with "When an effect is activated in the graveyard..." to be able to fight against the meta.TPBvirus wrote:I think it goes along well with the type of character your archetype is, but what about an archetype that messes around with the different game mechanics or gains power-up based on the number of certain actions in game. Structuring them sort of like The Calculator, but instead of counting levels you can count ie, the number of cards drawn outside the draw phase, number of monsters destroyed, number of times a certain card has moved around the deck, graveyard, field, etc.
I'd honestly like this because it would be sort of a counter to the current meta and it would force players that play this deck to think out their moves a lot more as well as their opponent's moves in order to maximize the power in their deck.
Ghost-with-the-most- Posts : 14
Join date : 2014-12-30
Re: Let's make an archetype
I already had two different Archtype ideas made. Gopher's and Elemelon's.
Elemelon was more of a weird joke, regarding an internet meme. The Gopher's also was the result to a joke, "Go for Game," but instead, "Gopher Game."
Elemelon was more of a weird joke, regarding an internet meme. The Gopher's also was the result to a joke, "Go for Game," but instead, "Gopher Game."
[Dream] Reaper- Posts : 6
Join date : 2015-01-24
Age : 30
Re: Let's make an archetype
[Dream] Reaper wrote:I already had two different Archtype ideas made. Gopher's and Elemelon's.
Elemelon was more of a weird joke, regarding an internet meme. The Gopher's also was the result to a joke, "Go for Game," but instead, "Gopher Game."
What is that a picture of?
Ghost-with-the-most- Posts : 14
Join date : 2014-12-30
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