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My fantasy archetype

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My fantasy archetype Empty My fantasy archetype

Post by Ghost-with-the-most Mon Jan 26, 2015 7:16 pm

So, I've been thinking of new decks that could be added to the game, and this archetype, "Animatronics", is what I came up with. This archetype is based off of the game "Five Nights at Freddy's". I would love to hear your opinions on this.

Bonnie, Animatronic Rabbit

Level 4

Machine/DARK

ATK: 1600 DEF: 2000

Once per turn, this card cannot be destroyed by battle. When this card destroys a set monster,

negate that monster's effect(s). During your end phase, you can banish

this card, then select one monster in your opponent's graveyard and banish it.

Chica, Animatronic Chicken

Level 4

Machine/DARK

ATK:1500 DEF:2000

When this banished card is special summoned, add 1 banished "Animatronic" monster to hand.

Foxy, Animatronic Fox

Level 5

Machine/DARK

ATK: 1900 DEF:2000

If your opponent controls a monster and you

have only "Animatronic" monsters on your side of the field, you can special

summon this card from hand. When you take battle damage from a battle involving

this card, you can banish this card and banish 1 monster on your opponent's side of the

field. On the second standby phase of this card being banished, special summon this card.

Freddy, Animatronic Bear

Level 4

Machine/DARK

ATK: 2500 DEF:0

This card cannot be normal summoned or set. This card can be special summoned when

an "Animatronic" is banished, but not by the effect of an "Animatronic" monster. During the battle

phase, effects cannot be activated, but this card is destroyed during the end phase.

This card cannot be summoned from hand during the end phase.

Freddy's Animatronic Dragon

Level 8

Machine/DARK

ATK:3000 DEF:0

This card cannot be normal summoned or set. Must first be special summoned by

banishing 1 "Freddy, Animatronic Bear" in the graveyard. When this card is destroyed

and sent to the graveyard, you can banish this card, then special summon 2 banished

"Animatronic" monsters.

Endoskeleton

Level 4

Machine/DARK

ATK: 0 DEF:0

This card is treated as an "Animatronic monster.

When this card is normal summoned, you can special summon from your hand

or deck 1 "Freddy Suit".

Freddy Suit

Level 5

Machine/DARK

ATK:0 DEF:0

This card is treated as an "Animatronic" monster. When this card is summoned by

the effect of "Endoskeleton", it can be substituted for any level when XYZ summoning a monster

that has "Animatronic" in its name.

Animatronic Marionette

level 3

Machine/DARK

ATK:3000 DEF:0
Cannot be normal summoned or set.
You only special summon this card during the end phase from your hand if an effect has not been activated. Once per turn, until the end phase, you can make this monster's attack 1000, and this card may attack directly(only this card can attack the turn this effect is used). During the end phase, if an effect was not activated, other than this card's, you can banish 1 "Animatronic" monster from your deck.

Animatronic Balloon Boy

level 2

Machine/DARK

ATK:0 DEF:0

At the start of the damage step, if an "Animatronic" monster you control attacks or is attacked, you can discard this card from hand and double that monster's attack points.

Animatronic Cameraman

level 5

machine/DARK

ATK:0 DEF:2000

When an "Animatronic" monster is banished, you can special summon this card

in defense mode from your hand or banished zone. During the standby phase, you can

banish this card from hand and special summon 1 banished "Animatronic" to your side of the field in

attack mode. During your next standby phase of this card being banished, special summon it face-up.

Birthday Present

continuous spell

This card cannot be destroyed by card effects.

Both players banish 1 card from their decks face-down. The next player to deal battle damage

adds the banished card to hand, then this card is sent to the graveyard.

Newspaper Clippings

quickplay spell

When your opponent draws a card(except for their draw phase) or add a card(s) to their

hand from their deck, add 1 "Animatronic" monster to your hand from your deck.

Freddy Fazbear's Pizzeria

field spell

All machines and fiends gain 200 attack points. Once per turn, you can target one "Animatronic"

you control and one monster in your opponent's graveyard, banish both targets, but you cannot special summon

directly after this effect resolves. During your draw phase, instead of drawing, you can add 1 banished "Animatronic"

monster to your hand.

Freddy's Dark Deal

spell

Banish 2 "Animatronic" monsters from your graveyard. Both players then send the top 5 cards of their deck to the grave.

Souls of the Animatronics

continuous spell

During your opponent's battle phase, you can special summon 1 banished

"Animatronic" monster that has 2000 defense points in defense

mode on your side of the field.

Pirate Cove Curtain

continuous spell

During the end phase, place 1 counter on this card. You can only control 1 "Pirate Cove Curtain" at once.

During the end phase, you can remove 4 counters from this card, then apply one of these effects.

*Banish 1 "Animatronic" monster in your graveyard.

*Banish 1 card from your deck.

*Special summon 1 "Foxy, Animatronic Fox" in defense mode from your hand, deck, or banished zone.

It's Me

quickplay spell

You can only use one "It's Me" per turn. Banish all "Animatronic" monsters from your hand, then add 3 "Freddy"
cards from your deck to your hand. You cannot special summon monsters directly after this card resolves.

Freddy Hallucination

quickplay spell

When a monster effect activates, negate that effect, then banish 1 "Animatronic" you control.

Five Nightly Messages

continuous spell

You can only control 1 "Five Nightly Messages" at once. When this card is activated, place five "Message Counters" on this card. Once per turn, during your opponent's turn, when your opponent summons a monster, remove 1 counter from this card and put 1 "Message Counter" on that monster. If that monster battles an "Animatronic" monster, it is destroyed at the start of the damage step.

Jumpstart

spell

All "Animatronic" monsters have their attack points become 1500. All "Animatronic" monsters you control may attack directly this turn, but are destroyed during the end phase.

Birthday Party

spell

Banish 2 "Animatronic" monsters from your deck. Special summon one level 4 or lower monster
from your opponent's graveyard to your side of the field and make its attack and defense 0.

Freddy Fazbear TV Ad

continuous spell

If an "Animatronic" monster is banished from your deck, add 1 banished "Animatronic" monster to

your hand. If your opponent declares an attack, you can special summon 1 banished "Animatronic"

monster in face-up defense mode, negate the attack and end the battle phase.

Showtime!

quickplay spell

Banish 2 "Animatronic" monsters from your deck, then apply one of these effects.

*Special summon 1 "Animatronic" fusion monster(this is a fusion summon).

*Special summon 2 banished "Animatronic" monster, except the ones banished for this effect.

Animatronic Shipment

continuous spell

Once per turn, your opponent can return 1 banished card to the their deck, then you can add

1 banished "Animatronic" monster to the top of your deck.

Iron Security Doors

response trap

When a trap is activated that would affect an "Animatronic" monster during the battle phase,

negate that trap, negate the attack, and end the battle phase.

Freddy's Birthday Party

trap

If this set card is destroyed, special summon the following banished monsters.

*Chica, Animatronic Chicken

*Bonnie, Animatronic Bunny

Animatronic Authority

trap

"Animatronic" monsters cannot be returned to your hand from the field.

Opening Celebration

trap

If "Freddy Fazbear's Pizzeria" is face-up on the field(under your control), banish two

"Animatronic" monsters from your deck or graveyard, then special summon 1

banished "Freddy's Animatronic Dragon" to your side of the field. No other monsters may be special

summoned this turn, exept from the extra deck.

Grand Reopening

trap

Return all cards to their respective decks, then shuffle. Both players then draw 5 cards. Any level 4

monsters drawn may be special summoned in face-up defense mode, ignoring any summoning

conditions.

Jumpscare!

response trap

If an effect is activated that would special summon a monster, negate that effect. Then,

special summon 1 banished "Animatronic" monster(that was originally under your control) in defense mode.

Freddy Fazbear's Waiver

response trap

If an effect is activated that would destroy 1 card on your side of the field, banish 1 "Animatronic"

from your deck, negate that effect, then target one monster on your opponent's side of the field

and banish it.

Eviction Notice

trap

When an "Animatronic" monster is declared the target of an attack or an effect that would destroy it,

negate it, then banish all "Animatronic" monsters on your side of the field(min. 2), and end your opponent's turn.

Golden Animatronic Freddy

Rank 4

2 level 4 "Animatronic" monsters

XYZ/machine/DARK

ATK:0 DEF:2000

Once per turn, you can attach one "Animatronic" in the graveyard to this card as XYZ material.

Once per turn, apply one of these effects.

*Detach 2 materials from this card, then banish 1 card in your opponent's hand.

*Detatch 1 material from this card, then negate the activation of 1 spell or trap card and

destroy it.

Animatronic Manager

Rank 4

2 level 4 "Animatronic" monsters

machine/XYZ/DARK

atk:1500 def:0

While this card is face-up, "Animatronic" monsters cannot be declared the targets of effects.

You can detach 1 material from this card, banish 1 "Animatronic" monster from your deck, then move

1 banished "Animatronic" to the graveyard. During the end phase, you can attach 1 "Animatronic"

monster in the graveyard to this card.

Spare Endoskeleton

Rank 5

Machine/XYZ/DARK

2 level 5 "Animatronic" monsters

ATK: 1200  DEF: 2000

Once per turn, during either player's turn, you can detach a material from this card and target 1 "Animatronic"

monster on your side of the field, except this card, banish that target. All "Animatronic" monsters are unaffected by

card effects the turn this effect is activated.

Animatronic Party Van

rank 3

Machine/DARK/XYZ

2 level 3 "Animatronic" monsters

ATK: 2000 DEF: 2000

Wile this card has a material attached to it, "Animatronic" monsters cannot be destroyed. Once per turn,

you can detach 1 material from this card, target 1 monster on your opponent's side of the field, take control of it.

Scott, Animatronic CEO of Freddy's

rank 8

machine/DARK/XYZ

2 level 8 monsters

ATK:3550 DEF:2000

This card must have a monster with "Freddy" in its card name as a material, otherwise banish this card.

Once per turn, you can banish 1 "Animatronic" monster from your hand and send 1 monster on your

opponent's side of the field to the graveyard. During the end phase, apply one of these effects if you

have not attacked this turn.

*Detach 1 material from this card, send all facer-up spell and trap cards to the graveyard.

*Detach 2 materials from this card, special summon 2 banished level 4 "Animatronic" monsters to your side of the

field in face-up attack mode.

Freddy's Animatronic Band

Level 8

Fusion/Machine/DARK

2 "Animatronic" monsters

ATK: 2500 DEF:2500

This card can only be fusion summoned with the listed materials, and no other ways. When this card is

summoned, both player's banish the top 2 cards of their decks, then special summon 1 banished monster

to their sides of the field(except the ones banished by this effect) and negate the monster's effect.

Divine Animatronic Dragon

level 8

Fusion/Machine/DARK

2 "Freddy's Animatronic Dragon" monsters

ATK: 4000 DEF:2000

This card can only be summoned by the effect of "Showtime", and no other ways. This card's fusion summoning

cannot be negated. When this card is fusion summoned, no "Animatronic" monsters can be destroyed until your next Main Phase 2.

When this card is sent to the graveyard, you can banish it and add 2 banished "Freddy's Animatronic Dragon" cards to your hand and

1 spell card in your graveyard to hand. You can banish 2 "Freddy's Animatronic Dragon" cards from your side of the field and discard 1

"Showtime" from your hand and special summon this banished card in defense mode. No other monsters can be special summoned the turn you

summon this card this way.

Ghost-with-the-most

Posts : 14
Join date : 2014-12-30

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